Here are my suggestions.īinding mouse wheels to jump is fine it doesn't matter if it is up or down as long as it is a manual bind. ![]() I hear that a lot of people are vocal about the standards of Half-Life bhopping so I have made a suggestion about implementing a standard that people will be happy to follow. Hi guys my first post here, I want to present to you my work portfolio over my bhop maps that was implemented onto Counter-Strike until recently I have decided to transfer my bhop maps onto Half-Life and I want to showcase to you the possibilities of what bhopping maps means to the people in the Half-Life community.
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